Good & Co Labs, Inc.
Senior Interaction Designer (contract)
September – October 2017
Established processes and best practices to enable the growing design team to deliver efficiently and consistently. Created high level entry flows and designed responsive web screens for a volume recruitment tool beta.
Good&Co is a self-discovery platform and network for a new generation of professionals looking for more meaning in their careers. It helps job seekers and employees identify their professional persona, assess a company’s fit, and give them the tools and resources they need to find true happiness in the workplace.
User Experience Designer
May 2013 – July 2017
Generated design solutions from concept through delivery for highly visible native app features such as Store Pickup, Walmart Pay, Savings Catcher, and purchase history, as well as a responsive redesign and platform migration of store pages, store finder, checkout, and more. Worked closely with partners in engineering, product, marketing, and business to represent the customer voice, while collaborating with my team to learn analogous skills such as interaction design, user research, and content strategy. Focused every effort on helping customers save money and live better. Outside of project work, involved myself in numerous internal training opportunities and nurtured a supportive team culture through recognition program.
James Free Jewelers
Graphic & Web Designer
November 2011 – November 2012
Designed and produced a variety of digital and printed marketing material to strategically elevate the brand. Launched a commerce enabled website redesign, delivered artwork for multi-channel marketing campaigns, and built a comprehensive brand style guide to ensure consistent communication and encourage customer loyalty.
Zoo Publishing, inc & indiepub entertainment
Graphic & Web Designer
January 2010 – November 2011
Provided a variety of design collateral, imaginative marketing material, game packaging, and promotional websites for the core publishing business. Developed and maintained the indiePub brand, designed an alpha distribution platform across web and apps, and formed new business partnerships.
South by Southwest: Interactive
Attendee 2015, exhibitor 2011
Dedicated myself to exploring other industries, gathering inspiration, and sharing trends and insights with the broader team. As an exhibitor: designed graphic collateral, provided booth graphics, and helped plan and facilitate an independent video game development competition and showcase.
Lean UX NYC
Explored the lean work methodology to gather best practices and strategies for applying the practice at scale.
Game Developers Conference
Exhibitor 2010, 2011
Designed booth graphics and collateral. Helped plan and facilitate our first independent video game development competition and showcase.
Human Computer Interaction and Gamification Courses: Fall 2012
Furthered my understanding of human-centered design by studying principles and methods to create effective interfaces. Learned about the application of game design techniques to increase engagement outside of a gaming environment.
Miami University Highwire Brand Studio
Clients: GM Goodwrench, Leo Burnette
Armstrong Interactive Study Abroad
Clients: Bank of America, private client
McGuffin Creative Group, Inc.